I stumbled upon a game project called 'Me and My Airship' by Joel Moktar on the BlenderArtists forums. The graphics and animation were amazing. I contacted Joel to learn more about his project. Here is his report.
Often Blender GE gets overlooked by many blender users, and is frequently underestimated by those wishing to developed games. However, recent improvements in the GE have lead to the creation of numerous innovative projects, such as ClubSilo.
Me and My Airship is a game project that is as beautiful as it is ambitious. It is being undertaken by two young Canadian brothers, who have been using blender for the past three years. Although some significant progress has been made, the game is still in its early stages. However, some details of the game have emerged.
Work in progress images of 'Me and My Airship'
The setting of the game takes place within one city, which is built around a mountain jutting out of the sea. The city is divided into three main quadrants, each accessible by a railed tram. The main character of the game is a young boy, who has three "days" to collect, assemble and then finally race an airship on the morning of the fourth day. The game will also feature many NPC interactions, and the main character will have to run errands, solve mysteries and help the town's citizen in order to collect the parts for his airship. The game will feature 24 minute days, each divided into daytime and nighttime. Throughout the three days the maps will change as the town and its citizens prepare for the eve of the race.
Although it is always difficult to balance graphics and game play depth, with frame rate performance, exciting new developments such as OGRE integration will hopefully further increase blenders GE performance. Hopefully more games like Me and My Airship will begin to develop to show the world blender, and the blender GE's potential.