Build Your Own Blender For Windows

Recently, Mike “awesome fluid sims” Pan (mpan3) and myself began writing instructions for compiling Windows builds using two different methods:

1. Scons

Mike has done a clear and concise write up of how to build Blender with Scons based on the classic wiki. It’s short, concise, and will give you a build fast and easy.

Pros: Quick and Easy
Cons: Some minor effort getting Quicktime and AVI codecs working.

2. Microsoft Visual C++ (MSVC) 2005

I did a write up using Microsoft’s Visual C++ 2005 Express (it’s free), most of which was gleaned from the Blender dev forum or other sites (1, 2). This is probably the longest and hardest way to build, so set aside some time for this one (mostly because there are lots of downloads). I’m still getting used to MSCV, so if any of you pro compilers out there see a mistake, please post it here and I will correct it.

Pros: Quicktime, OpenEXR, and AVI codecs work with the method I wrote up, great optimization.
Cons: Lots of effort in getting everything set up.

Mike has also started a thread on BA, so feel free to ask questions there. Happy building!

Advertisement