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Tile Roof How To

14

islandscene3pi4-kopie.jpgTomLog over at BlenderArtists recently posted a really good video tutorial on how to make a Spanish style roof tile and then repeat the shape across an entire roof quickly and easily.

His simple approach to using Blender's powerful built in features really makes this tutorial great for Blender Beginners. Although probably geared for Beginners, as it uses rudimentary Blender tools, advanced users will probably find that using a single tile and then using two array modifiers would allow for a much quicker and easier to tune tile roof (see example below). Regardless, his approach is effective and it works.

Below you will find links to the Video Tutorial and accompanying .blend file. If you would like to read the original post head over to Blender Artists!

Video Tutorial (30MB .wmv)

Blender File (500KB .blend)

Tile Roof Using Arrays (25kb .zip)

About the Author

Daniel LaBarge

Blender Artist & Contributor at ID Studios [www.idstudios.org] Web Designer & Programmer at MonsterWeb [www.monsterweb.net]

14 Comments

  1. Hi !

    There are 22116 doubles in the Blend files, and Smooth is applied.

    We can save these 22116 doubles by removing them, but we get a weird normals problem at rendering.

    This can easily be solved by turning the tiles meshes in Solid mode.

    Faces will only be visible in very close up view, and the result is fine.

    Philippe.

  2. This tutorial does not have sound. It is a silent video tutorial. You are simply suppose to watch and learn. It's a real eye opener though. You can watch someone as they create and edit their roof setup.

    True, this tutorial is good for geometric shapes but if you alter (pun intented) your mindset you can deform the mesh to place tiles on a curve etc. With the array you could either "apply" the modifier and then use a curve or add more array modifiers or a curve modifier. The possibilities are endless - this tutorial simply gives an overview of the basic setup!

    Hope that clears up the sound issues! :)

    -Daniel

  3. I would reccomend adding sound , as newbies would be totally lost. Try watching it pretending you dont know blender. In the first few seconds, a window pops up with add, mesh, circle ect how did that get there? (space bar of course) shortly after a selection marquee appears, (B_border select) see what I mean?

    having said that good tutorial, just needs audio commentary.

  4. Audio would be neat but I'm not sure it really needs it. As a newbie to Blender one should certainly view the beginning video tutorials (and/or text) that teach you about the interface and how to use it. I understand that some of the more "obscure" or "less used" features (such as proportional editing, spare render, area hiding (wrong name??; it's the ALT+B shortcut), etc., etc.) benefit a lot from explanation but basic tools such as Grab, Knife, Rotate, Scale, Add menu, etc., etc. shouldn't have to be detailed in every tutorial. That is what the interface tutorials are for. Perhaps this tutorial is meant for beginners but they should at least know the basics of the interface/application they use.

    Cheers!

  5. Sorry to disagree.
    I get really annoyed by the "Window" people happy to use open source software ( which is fine in itself ) but then produce a tutorial in, guess what, a bloody windows media format -- thanks a lot.
    And after downloading all 30 megs of it I find that it's also barely legible.
    An appalling blurry low res mess.

    It is a pity these types of file aren't labeled unwatchable so as to save the time wasted downloading them

    In support of my argument I would point to the superior sound and resolution of the tutorials by "Greybeard and Metsys"
    If they can do it then there is no excuse for the poor quality stuff.

  6. Well, the kind of web hosting used for the video tutorial allows very slow download (50KB/s), and I agree this can be annoying, but we do not discourage people who make the effort of making video tutorials.

    They are not so numerous, and making a tutorial is not an easy thing.

    Each of us learns new things each new day, and no one has all the skills and knowledge to make perfect things at the first attempt.

    We must thank them instead of saying things that could prevent them to have the urge to do something usefull for the community next time.

    Thank you for this tutorial TomLog !

    Philippe.

  7. In the array example, I like how the Tile(s) share the same Mesh object. I recently really started paying attention to that in my work to reduce filesize. The array modifiers give an organic feel over the bump/displacement mapping texture approach.

    Question: using the array, what is the best way to apply dirt? When we were in Costa Rica, we saw these awesome tile roofs that had moss and ferns growing on them. How would we do that here? I can see placing ferns, but was thinking to use like a cloud texture for dirt and a tiled image form moss (or maybe even a cloud tex with colorband). Placed on the tile object, it looks really fake as it repeats with the tile, and the moss grows across tiles in random (actually probably life-style or fractal-style) pattern.

  8. @Roger

    I haven't tried it yet, but mapping a texture in object mode using and empty could be a solution... but really, I'm not sure that it will map over the whole thing created with the array modifier instead of the master mesh...

    It has to be checked...

    Philippe.

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