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Bullet Physics Contest Winners

9

It looks like I was quite late with posting that voting for the Bullet Physics Contest had started. Only one day later Erwin already mails me with the results ;-) I can't say I'm surprised by the results, but congratulations to all the participants are in order - you created a great showcase for the Blender game engine and for the Bullet Physics Library!
Erwin writes:

Thanks for the great contributions! Everyone is a winner in some way, but there are not enough prizes to give away, so here are the lucky ones that are chosen. For the others: thanks again, and your game has been on display at SIGGRAPH 2006 Blender Booth!

1st - Club Silo has won the Sony Playstation Portable, congratulations!

2nd - Ozon Forces won the second prize, which means a COLLADA book and one free license to this Online Virtual Galery App: http://www.candointeractive.com/art.

3rd - Lisboa Gas Express. A free license to Online Virtual Galery App.

4rd - Bullet Physics Pinball (Stella) . A free license to Online Virtual Galery App.

Erwin

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. How long was the development time for the single entries (especially Club Silo, since i thought this is somewhat older in comparision)?

    Werner

  2. With regards CLubSilo > Its difficult to measure the exact time taken on the project so far. If you had to count the very first steps (a version where we had to use Sumo), then its just under 16 weeks. The game is also larger than the contest entry, (which we started around 7-8 weeks ago).

    However, it constantly evolves and changes as we try to improve the weak areas. A newer version (BETA 1.1) with improved handling, controls, analogue steering input, better handling of collisions, improved ai with difficulty settings and so on is almost ready, and we hope to have it available for download later this week.

    :)

  3. Is there any way to actually see/play any of these? The Online Virtual thing is win32-only, and I don't see any .blend files anywhere... :^(

  4. I got a book! Good for me! :D Now if only I knew what to do with it.......... I guess I'll just have to read it? :P

    And now I wonder, once again, who gets the PSP if you had more than one person working on Club Silo! :P haha.

    And I'm impressed that OZONE FORCE got mispelled three different times now. Awesome! ^_^

  5. pildanovak, you have my pitty. I liked your car physics and the "choose your own keys" thing. The concept has potential still. If I were you, I wouldn't give up on it. The videoscreens were kind of weird....

    I'm SO SUPRISED that the voting influenced the winners so much when clearly Wreck-O-Deck was the game you could play the longest and have the most fun with.

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