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BlenderArt Magazine #5 Is Out

23

Afbeelding 1 kopie.pngBlenderArt Magazine is the free periodic Blender Magazine that covers one or two specific themes in each issue. This issue's theme is Modeling Techniques and Python Scripts. If you're looking for character-, low-poly- o treemodeling tutorials, be sure to check it out!

Sandra Gilbert writes:

Welcome to Issue #5, Modeling Techniques and Python Scripts.

In this issue we have focused on different methods of modeling, trying to explain why any given method is used, as well as some insightful articles on python scripts, UV mapping and how to set up blueprints for use in blender.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Blender Material Library (Script)
  • Gen3 Tree generator (Script)
  • Modeling Rupert 'Edge modeling'
  • Kitchen works 'Spin modeling'
  • UV mapping techniques (low poly)
  • Setting up blue prints in Blender.

Available Blenderart Mag Mirrors:

I must say that Sandra and her team are really building up an outstanding collection of high-quality tutorials here. The downside of publishing them in one PDF though is that the individual tutorials will be harder to find for Blender users. I'd think that making the tutorials available either as webpages or as individual PDFs (say, after the issue has been out for two months) could benefit many users.

The only critique I want to give the team is that the quality of some of the artwork in the Galleria section is really low. It should be quality over quantity, guys!

About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

23 Comments

  1. I really enjoy this mixture of OpenSource-News, Blender-News, Tutorials and Techniques. I agree with bart about the quality of the artwork section, sometimes less is more.

    Keep up the great work!

    P.S. I never heard of 'Artweaver' before - just downloaded it and it looks like a good alternative to the Windows ports of GIMP.

  2. rpgsimmaster on

    Well, it's bigger, it's better, it's a whopping 79 pages long!
    A huge 44 pages of useful reading, and 35 pages of artwork to gawk at (if you're like me and have few modelling capabilities)
    I'm going to be doing a little extra reading tonight...

    Commenting on the end artwork, though (I skipped straight there because of bart's comment) and the first few were good, but as it went on the quality did decrease slightly. But there was some good artwork - ones like 'Aira comet' by Eduoard, a couple from the F1 Competition (Including the winning entry)

    Personal Favourite (or favorite)? 'Urchopia' by Ramon cerrols. I don't know, I just seem to like buildings that seem high up and in perilous positions.
    Personal ... dislike? 'Headshot' by Lesse burnste. Perhaps a bit gruesome, and not excellent modelling or texturing (although I suppose I'm not one to talk)

    Spin Modelling looks interesting (I wistfully looked at the final image at the end of the article, and wished I could do that)

    I was also interested how the innocent looking photos of Rupert the vaguely cute monkey were turned into an evil looking monkey, although with a bit of editing on the supplied .blend file it didn't take much to stop him looking so... mad.

    Anyway, overall, it's huge, looks interesting and certainly a contribution to the community well worth congratulating.

    To the editors, contributors and general community: Keep up the good work, guys (and girls)

  3. Vassilios Boucer on

    Thanks very much to all who Release this Great "Blender Art Magazine"!
    We can learn alot from this...very Helpfull!!!
    Great Work!!

    Thanks!

  4. I've been downloading all Blender Art Magazines since the number one. I think they are reaching the main proposal of this important work. By the way, we have many high quality galleries in the net to stock them. Let Blender Magazine members work in their best. When they suppose to gave a pictures gallery is just to give something to enjoy the community no to make posters. Sorry its just my oppinion. About the breakdown of tutorials in small files I agree with Bart.

    Tio Ilmo

  5. bart: "The only critique I want to give the team is that the quality of some of the artwork in the Galleria section is really low. It should be quality over quantity, guys!"

    Same sentiments here.

    Otherwise, another great issue. Thanks to the publishers and contributors!

  6. Thanks again to everyone at the magazine for another amazing issue.
    These tutorials are really helpful and give others the impetus to try things that they normally wouldn't.

    I too think the idea of seperate tuts in HTML using old articles is a great idea.

  7. is it me or the images shown in the art gallery got low? Im not a great modeller, but i think if they want to show a good work made with blender, they should publish works better than the last issues, dont you think? Sorry about the autors of the images..

  8. bart: “The only critique I want to give the team is that the quality of some of the artwork in the Galleria section is really low. It should be quality over quantity, guys!”

    The thing is that we have art submitted to us. And usually, whatever comes in is what we put in the magazine. I don't know if Gaurav (blenderart editor) actively seeks them out, so we need more people submitting us their best work. If you guys have some high quality artwork, then please submit them to us and help us build a better magazine for everyone. We're going to be calling for content soon, so when we do, just submit some cool stuff!!

  9. Sandra aka dreamsgate on

    I would be happy to discuss breaking the tutorials into into individual files. We will have to decide how and where to upload them, perhaps the wiki book would be a good place. Something we will have to look into.

    As for the artwork, nam is right, we include all submissions at this point into the current issue. Perhaps we should look into having the perment staff vote on the best images submitted and only those go in.

    As usual, every issue we do try and improve our look and message. I do find it reassuring that this issue there haven't been alot of comments about typos :P Which up to date has been our biggest problem.
    So we are getting better one problem at a time. :)

  10. Hi all,

    I agree I put up all artwork that comes to the magazine, that is for various reasons, first I do not wish to dishearten any newbie, IMHO having a image posted some where, where it is visible to lots of eyes can make it more encouraging for the newbie artist. Remember It's not about competition here. Secondly putting all sort of images kinda shows the range of thoughts that goes behind making an artwork, considering the variety of Blender users it is interesting in its own way, but again thats my personal thought.

    So personally I do not think it in terms of low quality or quality vs quantity, remember my main intent of magazine was not to show off, rather help new users with good quality learning material. So its have been same with the current issue.

    Given that now a days we are getting quite a lot of gallery submissions, and on the other hand the magazine is getting quite popular, I was already thinking of having a mechanism to filter out outstanding works. So yeah we will be cutting down on the number of images possibly from the next issue.

    Well there are lots of things planned, hoping that we get Derek on board we will be implementing them only faster :P

    Cheers!

    -Gaurav

  11. I agree with Gaurav, I think that newbies also deserve to have there works shown, and is a pdf magazine, so why not have a bunch of images, if someone does'nt want to see teorical "bad work" just need to skip the last pages.
    And I didn't see any low quality work, I see there limitations... hardware limitations, time limitations, knowlodge limitations...
    I think I speek for everyone when I say that everyone did is best with the knowlodge and the tools that they had avaible at the creation time.
    Remember one thing guys, this artists shown their work... ^_~

  12. well sad Rogper! I agree with you. Thank you all who contributed to this great mag.
    I hardly waiting every issue...! Thanx a lot!

  13. Just one more thought:
    why not a top10 of images selected by the permanent staff and then all the other images in a random order, that way I think that everyone would be happy and would give artists motivation to try to be the nunber1, the man (or women)of the issue, the best of the best... therefore rising the avarege image quality level sky high.
    Hum!! Now that I gave to it some thought, the artist that gets to the cover is the best ^_^
    Well you got the idea ^_~

  14. While I understand it would maybe be asking a lot, I personally would like to see tutorials for complete beginners, who have never even touched a 3D programme before and something for more advanced users.

    I guess what I'm trying to say is 3 tutorials per mag

    Newbie - Intermediate - Pro

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