Creating Static Shadows for the Blender Game Engine

His method works as follows:

  • Align your viewport with the viewpoint of the lightsource, take a screenshot.
  • Use an image manipulation program to convert the screenshot into a transparent grey bitmap.
  • Apply this new image as a UV texture to a plane and properly place it in your scene.

This method requires quite a lot of work and it will not work for animated characters or lightsources, but for simple walkthrough projects it should work just fine. It may just be that bit of extra zing that you need for your project.
For the full tutorial, visit Andrew’s website.

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