Yorik van Havre wrote us about two of his latest Blender projects: visualisations for large-scale urban development projects (the largest of them measuring 29 million m2).
Yorik is an architect from Belgium who currently lives and works in SÃ£o Paulo, Brazil. He writes:
In this article I'll try to describe a bit of two large-scale urban development projects that were made mostly with Blender, and the different techniques used to achieve the goal. I tried to write something that would be interesting for both Blender users who don't do architecture and for architects or urban planners who donÂ´t use Blender. This article is more meant to be an illustration, food for your creativity, than a complete accurate tutorial. Feel free to copy any material found here (but don't copy the projects, make your own!). These two projects were made at and by Cabeza Sastre, SÃ£o Paulo, Brazil.
The tutorial (which starts off with a few high-res images and videos of the two projects) is very thorough and explains the different techniques that are required to prepare this kind of presentations:
- Using Google Earth images as a background.
- Creating your models directly in Blender and importing your models from Autocad.
- Two different methods for faking trees and other vegetation.
- Painting people, cars, streetlights.
Yorik talks a lot about the central issue in these kinds of projects: how you can keep the complexity of the model down, but still keep the impression of many objects.
An excellent tutorial that contains many 'tricks of the trade'. You'll find it on his website.