The Orange Team have been putting the thumbscrews on Cinepaint (a Gimp fork for use in the film industry), but things don't look good:
Cinepaint's capability of editing on a higher dynamic range was instantly evident in a simple curve and level based colour correction. There was no banding, no colour flipping, really nice!
Sadly however, some of the vital correction features appeared to be broken though, gamma crashed instantly for me, and colourwheels just messed up all our images completely and generally the results were not reliable to be used in an image sequence. General batch processing tools to make use of filter/layer handling in image sequences were unfortunately missing.
[...]As a conclusion, I don't think that we use Cinepaint for anything more than touching up small render errors. Even for matte painting or textures we generally prefer GIMP since we don't really have to paint high dynamic range textures and anything else can easily be cheated.
In real Blender spirit, all the required functions for high-definition compositing are now being added to Blender:
Blender's feature set - next to the existing material node editor (nicknamed â€˜noodles') - will soon include node based compositing and pass rendering for outputting RGB, alpha, zbuffer, spec, shadow and custom passes. Recently HDR and EXR output was added, too. So all the compositing, post processing can be completely taken care of internally in Blender!
Original post: Orange Â» Blog Archive Â» Noodles and CinePainting?