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Category Archives: Tutorials
Tutorial: Creating realistic Jewelry in Blender and Cycles
For those wanting to create realistic jewellery in blender and cycles, a new tutorial by Alex Telford is available on 3D World Magazine! There is an in depth text tutorial for those subscribed to the magazine, however I have also created an equally in depth video free to view online with accompanying source files.
Tutorial: an Old Well
As part of his ‘environment series’ of tutorials, Alex Telford jumps into modeling an old well.
Tutorial : Growing IvyGen Animation in Blender

After we posted Nikhil Dhoka’s growing ivy animation, he received many requests for a tutorial on this technique. Here it is!
Tutorial: Creating a Reusable Light Box
For everybody who is new to Blender and product rendering Alex Telford released a small tutorial which in a very compressed format highlights a best practice approach for modeling a scene and setting up lights with Blender Internal.
Tutorial: How to create realistic rain
Andrew released a new tutorial demonstrating how to create realistic rain combining particle system, the new Dynamic Paint system, and textures in Blender.
Tutorial: How to make a realistic sea using Cycles
Peter Draculic posted a video tutorial on Youtube demonstrating how to generate a texture driven realistic seawater surface. He covers scene design as well as materials with Cycles and finale touch-ups with the compositor.
Tutorial: Fracture Add-On with Dynamic Paint System
You all might now the fracture add-on in Blender. Ian Moore-Kilgannon just uploaded his latest video tutorial demonstrating how you can combine pre-made facture elements with the new dynamic paint system to drive the interaction between shards, objects, and control surfaces. This is pretty cool.
Redefining 3D Typography and designing 3D Type in Blender
Two interesting articles about typography in Blender by Blender Sushi.
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Tutorial: How to create a Anamorphic Lens Flare in Blender 2.61
Micah Austin uploaded an interesting approach to creating anamorphic lens flare effects with Blender’s internal renderer and the compositor system using geometry and textures. Because this is hand made it is very flexible, can be customized to your needs and is usable for animation.



