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Derrick Sesson (cganim8or) has spent a lot of time making a bunch of 50+ tutorials on youtube lately.
Continue Reading 'Over 50 Youtube Tutorials from cganim8or' »
An *extensive* video tutorial teaching you how to create your own Manga Character.
Continue Reading 'Model, UV, and Texture a Complete Manga Character' »
In his latest video, Paul Caggegi covers a number of tips including camera rigging and asset management.
Continue Reading 'Asset management & modeling with proxies & arrays' »
Allan Brito has published a mini-tutorial on how to use FreeStyle rendering in the current 2.50 builds.
Continue Reading 'NPR for architectural visualization with Blender 2.50 and FreeStyle' »
David Ward has just finished a great DVD. We wrote earlier about his detailed youtube series- its now complete, online and also available on DVD. Plus, just to add to it, hes even helping out the Blender Foundation!
Following up on his previous tutorial on camera changes during an animation, Kernon Dillon now explains how to add transitions using the Sequence Editor.
Continue Reading 'Video: Adding Transitions to Camera Changes in an Animation' »
The upcoming Yafaray 0.1.2 will support IES light files (explained here). Allan Brito explains how to use them.
Continue Reading 'How to use IES lights in YafaRay and Blender 3d for interior design' »
Geeks3d.com have published an in-detail tutorial on UV mapping in Blender. It also explains how to work with seams and how to export your UV layout to a paint program like the GIMP.
Danny Gonzalez does a good job explaining how to do camera tracking with Voodoo in this two-part videotutorial.
Continue Reading 'Videotutorial: 3D motion tracking in Blender and Voodoo' »
In this videotutorial, Totally Blended looks at the clever use of IPO curves to control motion and to duplicate it to other objects. Recommended for new Blender users.
Link
Here's an easy way to change cameras during your animation without using the sequence editor.
Continue Reading 'Video Tutorial: How to Change Cameras during an Animation in Blender' »
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