Archive for the 'Tutorials' Category



Community News » The Ian Report #488 (and 1 more)

Intro to Indirect Lighting

Hello, everyone.  This is Benjamin Bailey (Banor,) coming to you with one of my first video tutorials, “Intro to Indirect Lighting”. Enjoy!

Continue Reading 'Intro to Indirect Lighting' »

Community News » Citizen Exclusive: Modeling the Mechanic Part 7 (and 34 more)

I had a question yesterday about adding a decal to a mesh for my project, and David Ward came to my rescue by recording this excellent little tutorial on UV mapping an image onto a Suzanne in Blender 2.51!

Continue Reading 'Applying a Decal in Blender 2.5 Alpha 1' »

Community News » transformation (and 4 more)

The Making of a Pirate Captain

Community News » Last day at the institute (and 7 more)

Paul Caggegi (creator of the Process Diary,) has been working on a series of video tutorials on poly-modeling a human figure.  This month’s episode is the fourth video in the series, covering the boots and hands.

Continue Reading 'The Process Diary – Poly-Modeling a Human Figure (Part 4)' »

Introduction to Smoke Simulation

Andrew Price (BlenderGuru) has turned the presentation he gave at the Blender Conference into a 30-minute videotutorial.

Continue Reading 'Introduction to Smoke Simulation' »

Bits of Blender #39 – #41

‘Bits of Blender’ is a series of mini-videotutorials by John R. Nyquist. After a break, he’s back now with three new episodes.

Continue Reading 'Bits of Blender #39 – #41' »

Paul Caggegi from the Process Diary is working on a series of video tutorials poly-modeling of a human figure. Today, we catch up with the first three episodes.

Continue Reading 'The Process Diary: poly-modeling a human figure' »

Blender 2.5 beginner’s guide translated

faking-lightgroupsAllan Brito has published a neat trick to simulate light groups with the GIMP. I don’t think this is a YafaRay specific trick; it should work with the internal renderer as well.

Continue Reading 'Faking light groups of LuxRender with YafaRay and GIMP' »




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