Fernando Selvatici shares a quick review of the new book ‘Blender Compositing and Post Processing’ by Mythravarun Vepakomma.
Nick Brunner presents his new E-book on creating nature scenes in Blender.
Rob Tuytel presents a new Blender E-book, titled ‘Old Masters Unveiled’. After his earlier project ‘The Golden Age‘, Rob continued to develop his technique and learned how to closer approach the old Dutch painting techniques. The e-book is now available for purchase for $35 or $55 including an additional characters pack.
I’d like to compile a list of recommended reading material for Blenderheads. There are of course many Blender specific books, but I’m also curious about anything more general: which books really helped you become a better designer, photographer, film maker, coder, game designer etc?
Please share titles below, and use the voting mechanism to add your support to the ones already on the list. Thanks!
In Blender 3D Printing Essentials, Gordon Fisher lays out the principles and methods for designing objects that will print well and look great in a 3D printer.
Witold Jaworski presents the final volume of his Virtual Airplane series, in which he describes the creation of a detailed and accurate aircraft model.
Enrico Valenza presents the ‘Blender 2.6 – Materials and Textures Cookbook’.