Allan Brito writes:
What is the primary obstacle most individuals face when beginning with Blender? For many, it's their first encounter with the user interface and grasping Blender's workflow. This often proves to be a significant challenge for artists and professionals keen to incorporate the powerful tools and features Blender provides into their work.
To assist those interested in utilizing Blender for their endeavors, I am excited to announce the launch of "Blender 3.6: The Beginner's Guide" book. Through this guide, readers will access the latest insights and methods for integrating Blender into any project.
- Crafted specifically for newcomers; no previous Blender experience required.
- Thorough overview of the user interface and essential principles.
- Comprehensive teaching methodology, spanning examples from modeling and materials to animation and rendering.
- Inclusion of downloadable project files (over 1GB in size).
- For a clearer perspective on the book's contents, below is a list of chapters:
Chapter 1: Blender User Interface and 3D Navigation
Chapter 2: Object Creation and Manipulation
Chapter 3: 3D Modeling Tools
Chapter 4: Modeling Techniques and Resources
Chapter 5: Materials and Textures
Chapter 6: Rendering and Lighting
Chapter 7: Animation and Movement using Blender
Chapter 8: Animation Rendering and Composition