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Japanese voxel garden

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In preparation for entering the Sketchfab 'Heroic Voxels' contest, Kyan0s did a study of a Japanese garden in Blender. I asked him how he made it.

I have used Blender first to import and re-build the world that was divided in nine tiles, made with MagicaVoxel, then I've worked the lighting and have added an orthographic camera that I positioned to have an isometric view like in many old games. After that, I have worked with that fabulous tool which is the node editor to make a little atmosphere and to do a tilt-shift photography effect, to make a glow, and a vignetting in order to give the effect of a miniature world.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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