Japanese voxel garden

I have used Blender first to import and re-build the world that was divided in nine tiles, made with MagicaVoxel, then I’ve worked the lighting and have added an orthographic camera that I positioned to have an isometric view like in many old games. After that, I have worked with that fabulous tool which is the node editor to make a little atmosphere and to do a tilt-shift photography effect, to make a glow, and a vignetting in order to give the effect of a miniature world.

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