Jonathan Lampel sets up a compositing node network to simulate 'light wrapping' - the effect where light seems to 'bleed' through the edges of a model.
Jonathan writes:
Download the node setup for free here.
Make your #b3d animation and VFX composites look awesome with this fast light wrapping technique!
8 Comments
Thank you Jonathan,
one of the most useful and precious tutorial.
Regards.
all that nodes 8)
Is that like, an updated sintel or something?
Good question :) I'll ping Jonathan.
It sure is. I needed to figure out long particle hair a while ago, and the result was funny enough that I had to sneak it in somewhere :)
Isn't this just a slight diffusion filter in the real world?
It's similar in that it helps background light to color the whole scene, but a diffusion filter normally covers the whole image and does not cause light to spill over just the edges of a character or object which is the goal here. For a more diffusion filter like effect, take a glare node, set it to ghosts, turn the threshold to 0, and then set the factor to be very very low.
Just GREAT tutorial!!! Must learn more about compositor in Blender