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Development Experiment: Light Portals

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Lukasstockner97 is experimenting with Light Portals, a technology to help Cycles optimize rendering times by pre-defining areas of environmental lights. It results in faster, less grainy renders.

Today, I tried out to implement light portals in Cycles, and it worked out really cool!

For those who don't know about light portals (like me two days ago ): Essentially, they are guides placed in indoor scenes that help the renderer to "find" environment lighting. For a forward path tracer like Cycles, they are only useful for environment light, not for sunlight (that needs bidirectional transport, as in Lux).

2015-02-10_00-18-31

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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