Development Experiment: Light Portals

Today, I tried out to implement light portals in Cycles, and it worked out really cool!

For those who don't know about light portals (like me two days ago ): Essentially, they are guides placed in indoor scenes that help the renderer to "find" environment lighting. For a forward path tracer like Cycles, they are only useful for environment light, not for sunlight (that needs bidirectional transport, as in Lux).

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