Procedural textures are a powerful tool. CG Masters dives in to them in their latest tutorial.
Aidy Burrows writes:
How to create any texture with cycles!!! That's a pretty big claim isn't it?! I think we're all reasonable people here though, I'm sure you'll see what I mean.
We'll combine some texturing fundamentals together to build a stone texture. Then quickly shade this using the previous cycles prime elements shader as a springboard.
Here's what's covered in maybe an easier to read bullet point form...
● Create a procedural Stone texture (No UV’s)
● Easily convert it to Marble and give it a tint.
● Fundamentals of Art
● Fundamentals of Textures
● ResourcesThings move pretty quick, hopefully the supporting blend, images and additional breakdowns and text help to transmit the most useful info.