Dfvfx has created an awesome trailer for the upcoming new fracture modifier by scorpion81.
This is a short trailer for the fracture modifier (WIP) that scorpion81 is working on!Check out the awesome build with an amazing fracturingspeed (!!!) and easy-to-use UI!
10 Comments
Looks nice!
Would've probably looked better without textures on.
always looks cheap and very "voronoi"-ish whenever there's an obvious underlying structure to the object (e.g. the bricks, wood planks) and then just the whole thing breaks like a solid sphere regardless of what you would expect to see breaking apart first (like individual bricks breaking out etc.)
Of course this video was supposed to show what the fracture algorithm gives out-of-the box (e.g. without modelling individual bricks before fracturing)
but for me it would've probably worked better without any materials
or more generic materials, like a rough concrete surface for the stone ball for example. Adding the materials can help with visualization. I agree the textures where poorly chosen, but at least this is still a very promising looking modifier! I look forward to seeing what can all be done with it.
I love how the Bullet physics will occasionally flip out :) Did anyone else notice the random shard that popped up unexpectedly within the last few seconds? (0:47) I look forward to seeing all of the options available for simulation here. I've often wanted to run a sim like this, but I've never been thrilled with using some of the other more complicated tools/workflows out there.
Bullet rigid body physics patented collision penetration solution: When in doubt, just flip out!
Is this just manipulating cell fractures parameters and bullet physics settings to create presets for fracture size, mass, and friction? Or is there more to this modifier that I'm missing in the video?
just awesome
Will this be officially added to Blender >= 2.72? PLEAAAAAASE!
I'm confused... What does this do differently than ridgid body physics already built into blender? (i.e. cell fracture/ridgid body physics?
It packs cell fracture into an easy to use modifier. that can be manipulated and setup in an easy to use interface and allows you to update your mesh and re-create fracture in a single button press. basically its a cleaner way to execute cell fracture (try it for yourself).