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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. Would've probably looked better without textures on.
    always looks cheap and very "voronoi"-ish whenever there's an obvious underlying structure to the object (e.g. the bricks, wood planks) and then just the whole thing breaks like a solid sphere regardless of what you would expect to see breaking apart first (like individual bricks breaking out etc.)

    Of course this video was supposed to show what the fracture algorithm gives out-of-the box (e.g. without modelling individual bricks before fracturing)
    but for me it would've probably worked better without any materials

    • Brendon Leenheer on

      or more generic materials, like a rough concrete surface for the stone ball for example. Adding the materials can help with visualization. I agree the textures where poorly chosen, but at least this is still a very promising looking modifier! I look forward to seeing what can all be done with it.

  2. Brendon Leenheer on

    I love how the Bullet physics will occasionally flip out :) Did anyone else notice the random shard that popped up unexpectedly within the last few seconds? (0:47) I look forward to seeing all of the options available for simulation here. I've often wanted to run a sim like this, but I've never been thrilled with using some of the other more complicated tools/workflows out there.

  3. Jory Federighi on

    Is this just manipulating cell fractures parameters and bullet physics settings to create presets for fracture size, mass, and friction? Or is there more to this modifier that I'm missing in the video?

  4. I'm confused... What does this do differently than ridgid body physics already built into blender? (i.e. cell fracture/ridgid body physics?

    • It packs cell fracture into an easy to use modifier. that can be manipulated and setup in an easy to use interface and allows you to update your mesh and re-create fracture in a single button press. basically its a cleaner way to execute cell fracture (try it for yourself).

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