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How to publish a baked Cycles model on Sketchfab

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Alexander Smith published a short and to the point tutorial on publishing your baked Cycles model on Sketchfab.

‘Baking’ lighting into your models is a great way to achieve realistic images that can still be displayed in real time. You can use area lights, ambient occlusion and even caustics this way - all of which are not available using our standard WebGL lighting.

One of the 3D apps that offers such a baking system is Blender. As of version 2.71, you can use the Cycles renderer and apply it’s super-realistic lighting to your models. In order to export such models to Sketchfab, you will have to take a few extra steps. Sketchfab community member Alexander E. Smith prepared this fantastic short video tutorial to take you through the process.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Alexander E. Smith on

    Hey all, let me know what you think of the tutorial. If you have any questions, let me know and I will release a followup :)

    • 1. Speedrun is not good idea. Some want to learn cycles baking also.
      2. Enable Screencast Keys
      3. I think emission shader look better (and is faster) in SketchFab material settings (with diffuse completely disabled)

      • Alexander E. Smith on

        1: Sorry about the speed, this is meant for users who are already familiar with Blender's interface and need a quick primer on how to set up a cycles bake and upload it to Sketchfab. I'll release a slower video that goes into more details. In the mean time, check out Andrew Price's cycles baking tutorial, it's a great resource; https://www.youtube.com/watch?v=sB09T--_ZvU
        2: Yup, totally forgot, I'll note that for next time. At that speed, though, you probably wouldn't have gotten much from it. Again, this is aimed at intermediate users, and I didn't want to waste a lot of time going over things they already knew how to do.
        3: I'll try the emission shader, thanks for the suggestion
        4: Sorry about that, it was a server issue. I fixed it, and the zip file is ready for download now

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