Alexander Smith published a short and to the point tutorial on publishing your baked Cycles model on Sketchfab.
‘Baking’ lighting into your models is a great way to achieve realistic images that can still be displayed in real time. You can use area lights, ambient occlusion and even caustics this way - all of which are not available using our standard WebGL lighting.
One of the 3D apps that offers such a baking system is Blender. As of version 2.71, you can use the Cycles renderer and apply it’s super-realistic lighting to your models. In order to export such models to Sketchfab, you will have to take a few extra steps. Sketchfab community member Alexander E. Smith prepared this fantastic short video tutorial to take you through the process.
3 Comments
Hey all, let me know what you think of the tutorial. If you have any questions, let me know and I will release a followup :)
1. Speedrun is not good idea. Some want to learn cycles baking also.
2. Enable Screencast Keys
3. I think emission shader look better (and is faster) in SketchFab material settings (with diffuse completely disabled)
1: Sorry about the speed, this is meant for users who are already familiar with Blender's interface and need a quick primer on how to set up a cycles bake and upload it to Sketchfab. I'll release a slower video that goes into more details. In the mean time, check out Andrew Price's cycles baking tutorial, it's a great resource; https://www.youtube.com/watch?v=sB09T--_ZvU
2: Yup, totally forgot, I'll note that for next time. At that speed, though, you probably wouldn't have gotten much from it. Again, this is aimed at intermediate users, and I didn't want to waste a lot of time going over things they already knew how to do.
3: I'll try the emission shader, thanks for the suggestion
4: Sorry about that, it was a server issue. I fixed it, and the zip file is ready for download now