Spelle is back with another Quick Tip!
How to create a stone in Blender procedurally, using Displacement modifier? In this video, we'll explore layering Displacement modifier to produce large, medium and small scale details on our rock. Also we'll prove one more time, that everything is better with stalactites.
Can't wait to see your procedural creations!
Music: Wake up (Instrumental Version) by Josh Woodward (Instrumental Versions)