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Molecular addon: snow ball test

24

A test by PyroEvil of his Molecular add-on.

PyroEvil writes:

A little test to achieve this kind of effect with my addon:

Not really near of that but not too bad for a first try with a small amount of time to tweak it. The snow is probably too sticky and for sure , missing a lot of particles to achieve the same resolution.

Stats:

  • Numbers of particles: 400 000
  • Numbers of frames: 180
  • substep: 32
  • Simulation time: 96 sec / frame (6.0 hours )
  • RenderTime : 4min / frame (14 hours)

Link

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

24 Comments

  1. With the ground snow, you could use the Dynamic paint.
    This would reduce the amount of particles used and perhaps make simulation times faster.
    I feel it would also give you more particles to play with in the case of the snowball and snowman.
    Hope that helps?

    Wonderful work, keep it up!

    • Good point , not sure about the dynamic paint things but you give me some idea to optimise these simulation. Now a test with 1.7millions of particles is calculate with the same resulotion I got with 3.2 million

    • thanks a lot. Yes , I never code this project to be physically accurate. I'm not a dev, just a artist that learn coding for fun in the last two-three years. I don't change my code to do this, just use and tweak the parameter. So from the beginning , anybody can do this kind of "effect" with my addon. it's coming from a challenge then somes friend give to me last week after see the disney video.

      • Kirill Trideshny on

        I guess that many cool 3d apps were started by artists :) So who knows, maybe some time later your Molecular will be developed to something cooler and more complex. We'll see what Lukas Toenne will do with nodes.

        • If Blender go with nodal particles like the branch of Lukas does and have enough math nodes and the system is enough flexible , it's for sure I do a node version of molecular. If you see on my channel , I already test a bit the version of Lucas nodes particles systems.

  2. Roberto Locatelli on

    This stuff can become a Revolution in the CG world. For now, all objects that we make are empty, and this is a great difference between the physic world and the 3d world. With this technics, this characteristics change, 3d world also shall be molecules like the physical world.

  3. Hi, thanks a lot to everybody for great comments.

    3 video tutorials are now available from yesterday. I agree with Bart , I'm not good to make tutorials :) but hope you like it. I probably present to BlenderNation a article for this tutorials when I'm ready (in few days ... I suppose to present this video in this article too but somebody is faster then me. ) to officially announce the release of my addon ( I don't think to continue to work on it for now and start a new project ). Just to mention I not touch to the code for about 2-3month and this effect is done by ajusting the right settings. So this effects is possible to make from the beginning of my addon developpement. Just to mention I never intended to be accurate like Disney ;o) I dev my own "physics" that probably not "physically" accurate but more versatil to make different kind of effects. I'm a artist more than a dev, I learning to code in the last two years. A fun experience. A version of this video with more resolution is coming.
    https://www.youtube.com/watch?v=VPE5sxr2t58
    https://www.youtube.com/watch?v=UYmaeB6qDtM
    https://www.youtube.com/watch?v=JFMeceqXEaA

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