It looks like you're using an ad blocker! I really need the income to keep this site running.
If you enjoy BlenderNation and you think it’s a valuable resource to the Blender community, please take a moment to read how you can support BlenderNation.

Model: Austin Mini Cooper S

12

Model: Austin Mini Cooper S blender models and rigging sytems

By Jaxy

Jaxy writes:

This is a model of the mini cooper i made in my free time. i am still new to blender and use it often…..
this is my first upload ever so if there is any problem with the textures or any other such thing please let me know..
Critics and comments welcome

*IMP. NOTE:- i used a studio HDRI for lightening which is not included so u might see a black render unless u add some of ur own lights……….sorry for the problem

P.s. the paint used is also downloaded from blendswap.com (thnx to the guy who uploaded them)

Link

Share.
  • Jason

    Nice for your first try, but what external render did you, try few other render's which may improve results. Great modelling!

  • Seb Brosig

    That's not an Austin Mini, it's one of those fakes made by BMW, also known as the "Twatmobile".

  • http://www.blurredmotion.net/ stephen

    I really like the look of this, but the size of the numberplate and the headlights aren't quite right.

  • Gusto Musto

    You want to help professionalise Blender? Please consider checking what you write before posting. You don't come across very well with bad grammar and spelling.

    • winnertakesteve

      Oh get over yourself. Nice model, Jaxy, and congrats on getting on Blender Nation :)

    • TFS

      may i take the opportunity to wish you well Gusto Musto.

      You come across as someone with which the Blender community in general could do without.

      Jaxy cool model.......keep em coming

    • http://www.facebook.com/people/Simon-Rigby/645597013 Simon Rigby

      "You want to help professionalise Blender?" .. is a fragment .. not a question .. hmm grammar :)

  • Noah

    looks really great! Just the license plate should be a little smaller and the windows shouldn't flow with the pillars in between them so much, maybe push the windows in a hair.

  • Atpug

    A very good modeling and rendering exercise, indeed. Here's some constructive criticism- you still need to work on the hood, and the driver's side window looks awkwardly bent. There's a lot of other stuff that jumps at the eye as well, mostly in the sizes and proportions of various artifacts- but then again, Blender might not be the best program to use for modeling a car to the accuracy of a millimeter. And try using a longer focal length for the render. Anyway, models are fun to make to study designs and present ideas- and without ideas you can't have products.

  • Ryan G.

    The Textures are a little weird. Try making the Body of the car a material. Also the connection from the body to the roof of the car has a stretched texture on it. (Sorry for my knowledge on what to call the parts haha) Otherwise it is a great model!

  • mike2008and2008

    Your lines and detail are pretty cool. You might want to try cycles rendering and get into nodes. There is a pretty good tutorial on car paint on Youtube called, "Car paint tutorial". Part 1 and part 2. I am getting into car modeling myself and will upload some of my stuff soon. Like it!

  • Jaxy

    thnx a lot guys.......
    sorry for the late reply but i was working on another model and was busy for a while........
    ur comments and criticism have been very useful indeed and i will rectify my mistakes in the next model.......
    thnx again to all!!!!!!

Share.
7ads6x98y