Model: Vespa

By Daniel Kreuter.

Daniel writes:

Yet another result of an modeling exercise.

It is not rigged or animated and it has no textures either but I set up a few basic materials for it.
Oh, and of course it is a highly detailed model. I tried to put as much detail in it as I could.
Feel free to improve it or just to use it for your own project.

Rendered in Cycles

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    7 thoughts on “Model: Vespa

    1. Thanks for showing what procedural textures can do in Blender, combined with Cycles (I presume).  Procedural textures make more sense if the primary focus is on rigging and animation; UV maps later.  I call this approach ‘animatic’. 

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