Model: Vespa

By Daniel Kreuter.

Daniel writes:

Yet another result of an modeling exercise.

It is not rigged or animated and it has no textures either but I set up a few basic materials for it.
Oh, and of course it is a highly detailed model. I tried to put as much detail in it as I could.
Feel free to improve it or just to use it for your own project.

Rendered in Cycles

Link


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Thanks!
  • http://twitter.com/rjh41 RJH

    Very Nice. And I’ve never been First before :)

  • Zinc_chameleon

    Thanks for showing what procedural textures can do in Blender, combined with Cycles (I presume).  Procedural textures make more sense if the primary focus is on rigging and animation; UV maps later.  I call this approach ‘animatic’. 

  • johnj

    y … but what about the holes? i’m waiting for a sequel, with textures… please! :-)  http://curiosando708090.altervista.org/wp-content/uploads/2010/12/et31.jpg

  • johnj

    anyway, thanks for sharing, it’s very good!

  • http://3d-synthesis.com/ Philippe ROUBAL

    Very nice. Thanks for sharing. I like these scooters.  It reminds me the Vespa I did some years ago for my character Louisa (short video sequence downloadable at the bottom of the page) :

    http://3d-synthesis.com/16-Scooter.html

  • http://tailsfluffy74.deviantart.com/ Sonicangel88

    Happy Wheels! 
    Awesome modeling
    ~YackereatsPeaches

  • http://MacroManJr.blogspot.com/ Brian Lockett

    Nice model, Daniel!  Thanks for sharing!