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Model: Vespa


By Daniel Kreuter.

Daniel writes:

Yet another result of an modeling exercise.

It is not rigged or animated and it has no textures either but I set up a few basic materials for it.
Oh, and of course it is a highly detailed model. I tried to put as much detail in it as I could.
Feel free to improve it or just to use it for your own project.

Rendered in Cycles


About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. Zinc_chameleon on

    Thanks for showing what procedural textures can do in Blender, combined with Cycles (I presume).  Procedural textures make more sense if the primary focus is on rigging and animation; UV maps later.  I call this approach 'animatic'. 

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