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Yaya - Grandma

By DcVertice.

DcVertice writes:

I want show my last character, a personal proyect to make a complete character in Blender. I have used Blender Internal and the hair is made with particles. I'm not satisfied with the final result of the hair, it gave me a lot of problems and I cannot make a rig for the hair. But I don't see other way to make the hair and I don't want spent more time in this model for now. Maybe in a future I'll change the hair with other style.

Software: Zbrush, Blender and a few of post-pro with Photoshop



  • Toneddu2000

    really, really awesome! Great technique! I hope one day Blender could be the real alternative to ZBrush! Compliments! 

  • Email

    Great work! The hair looks real washed white hair.

  • Dusty

    Lovely! Wonderful style! Well done!

  • Zander Nicolic

    I know her from BlenderArtists, and found awesome.

  • 422797679

    I can only say "cool !" 

  • Kirill Poltavets

    Nice! :)

  • Utube Angelwing Duelist

    This a fantastic piece of art keep up the good work!

  • Paul Murphy

    Awesome work!  I love the outfit. :P

  • Zinc_chameleon

    Very important point here: can multiple armatures connect to each other in a object relations sequence? It would be great to have a single head/body armature, and then be able to attach wig armatures to it dynamically.  This would really make underwater and wind hair effects work easily, and all is needed is a UV alpha map for the strands. 

  • Crdotx

    You could convert the hair to curves instead and rig it that way

  • Rory Michael O'Sullivan

    Polygon hair never goes out of fashion. Particles are in vogue but polys are timeless and an give some great, controllable and flexible results as well as faster render times.

  • Mirek Ku?era

    ...lokss like my mother in law. EXACTLY. Fortunately she dont speaking anything in this picture. Great job!

  • Gonzalo Nicolás Barbosa Sagred

    Oh, very good, i love it, a good piece of art

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