I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
Very nicely done. My only nitpick would be that when executing those fast motions there will always be some rebound effect and the rest of the body will move a tiny bit in the opposite direction(unless close to a static points e.g. legs on the ground)
Yes, excellent, but stepping through the scene before rendering to check intersections would have really put this on a whole different level! Still, that's easy enough to fix, so looking forward to more! :)
If this is clean motion capture without editing than I am more than amazed by the result - this means that motion capture is already usable in Blender, which is what I was waiting for! However, how is the data captured? With what motion capture system?
It does look like comparatively untrimmed mocap. The body has no "mass" - there's no inertia, there's no follow through or overshoot. The limb penetration issues have already been discussed, but the waist movement just felt wrong too - possibly a rigging issue? Also with movement as violent as that her breasts would move too, no matter how restraining her bra was.
Good mocap, good modelling, but definitely needs work to make it live.
Well, the clothing looks like it's painted on, too. If you didn't like my comment on her breasts you would have hated that comment, Zecc!
Hair is a whole other world. Blender isn't particularly good at handling hair, so I didn't bother commenting. However if it concerns you, here goes. The hair looks like a plastic thing stuck to her head. Mesh deformation would probably have helped to make it look more natural. It's certainly not effective even as stylized hair at the moment.
I never said I didn't like your comment, I just found it funny that you mentioned something I didn't particularly notice rather than something that was in my opinion much more obvious.
If anything could have added more realism it would be the ponytail. Perhaps one or two capture points / marker thingies (no idea what they're called) could have been put on the ponytail - that rigid hair reminded me of a Spitting Image puppet :-)
This sucks. What's the point of using mocap if at least some of the time saved in keyframe animation is not spent polishing it?
Blender can read mocap data,it's not new. We have an addon by Benjy Cook to facilitate adapting rigs too.
But this is like showing a test of the wind simulation with some random objects and the default setup.
After watching this I have a new found level of respect for the animators at companies like WETA if this what they start with than they do a heck of a lot to make it believable.
I think this could have used more intervention from an animator.
It looks great , but I think they should say its Motion capture , and I thinks it should be somle tweeking here and their because we can see some intersections , dont get me wrong its great I like it , but it needs a toutch :)
32 Comments
Absolute awesome ...
Wow there's some talent out there...
Wow
Wow, very nice fluid movements ! Thumbs up for Blenderella.
Could use some polishing. Too many limb intersections.
Very nicely done. My only nitpick would be that when executing those fast motions there will always be some rebound effect and the rest of the body will move a tiny bit in the opposite direction(unless close to a static points e.g. legs on the ground)
Yes, excellent, but stepping through the scene before rendering to check intersections would have really put this on a whole different level! Still, that's easy enough to fix, so looking forward to more! :)
Do choreographers use animatics like this to teach dance moves?
You are a aware that this is motion capture and not made by hand, do you?
I believe this little fact was over looked by others
Nice, but looks like a Nerd was dancing :)
If this is clean motion capture without editing than I am more than amazed by the result - this means that motion capture is already usable in Blender, which is what I was waiting for! However, how is the data captured? With what motion capture system?
fps is very fast. 40 fps is good.
I made simple model . http://www.youtube.com/watch?v=kRvcS-bcHGs
It does look like comparatively untrimmed mocap. The body has no "mass" - there's no inertia, there's no follow through or overshoot. The limb penetration issues have already been discussed, but the waist movement just felt wrong too - possibly a rigging issue? Also with movement as violent as that her breasts would move too, no matter how restraining her bra was.
Good mocap, good modelling, but definitely needs work to make it live.
Funny you mention breasts before hair, eh.
Well, the clothing looks like it's painted on, too. If you didn't like my comment on her breasts you would have hated that comment, Zecc!
Hair is a whole other world. Blender isn't particularly good at handling hair, so I didn't bother commenting. However if it concerns you, here goes. The hair looks like a plastic thing stuck to her head. Mesh deformation would probably have helped to make it look more natural. It's certainly not effective even as stylized hair at the moment.
I never said I didn't like your comment, I just found it funny that you mentioned something I didn't particularly notice rather than something that was in my opinion much more obvious.
this should be looping on the main blender page:)
no, please, no....
Haha. This made my day!! lol
If anything could have added more realism it would be the ponytail. Perhaps one or two capture points / marker thingies (no idea what they're called) could have been put on the ponytail - that rigid hair reminded me of a Spitting Image puppet :-)
Oh man, PONYTAILS ?! Really?
I'm so sick of ponytails in animations.
C'mon, it's 2012, not the 90s of the previous century.
oh man the music is hideous. but i watched it listening to this: http://www.youtube.com/watch?v=ZmdNzQAlOJE ..
.b
Not really interesting. Just a puppet dancing MoCap. No expression at all.
So how difficult is it to make my 3D chipmunk dance like this?
Despite the
criticisms ànd
the
intersections MoCap is the future I think ... If THIS is a START, what can we expect within a few years ?
This sucks. What's the point of using mocap if at least some of the time saved in keyframe animation is not spent polishing it?
Blender can read mocap data,it's not new. We have an addon by Benjy Cook to facilitate adapting rigs too.
But this is like showing a test of the wind simulation with some random objects and the default setup.
It was a magnificant job...
The motion capture is clean. can you share the capture setup you used.
After watching this I have a new found level of respect for the animators at companies like WETA if this what they start with than they do a heck of a lot to make it believable.
I think this could have used more intervention from an animator.
She's good!
It looks great , but I think they should say its Motion capture , and I thinks it should be somle tweeking here and their because we can see some intersections , dont get me wrong its great I like it , but it needs a toutch :)