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  1. The modelling is quite nice, not very accurate, but nice.
    He kind of ruined it with the lighting. Should've just used an hdr environment texture instead of all the "studio" lights. That would've given him a lot better reflections on the trumpet as well.
    But anyway - the result is good nonetheless.

    • I don't think the render is that bad. I think it could have been brighter with an hdr texture, but it had some fairly nice reflections.

  2. Colin Griffith on

    I tried posting this on Youtube, but it kept giving me an error (with no explanation):

    I must say, I don't quite like the material you used for the trumpet. It should actually be a mix between diffuse and glossy, with the amount of mixing being determined by a fresnel IOR.

    Here is a decent explanation of how metallic reflections should look:

    I can't find a refractive index for brass, but 'Aluminum Copper' should have one of 1.35728... Surprisingly low, actually. Don't know why.

    (and below is an addition, since I no longer have a post length limit):

    Here's the node setup I personally use for metals. It's in a group, so I can re-use it:

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