Ian Ball goes on to explain his 2D animation technique, and shows how to create animations like the one above. This time: bending!
Ok, so now we’ve got some images on planes we want to animate them. We can do this already by adjusting the origin/registration point of each plane and keying some rotations like this…
…but arms that don’t bend aren’t very interesting! Setting up an arm out of two planes is an option, and one which might look good for a robot, but we want to deform the mesh and make the arm bend properly.