NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports!
Julius Tuomisto writes:
Mine and Janne “jahka” Karhu’s two-man startup Delicode (a part of Studio Lumikuu co-op) just released NI mate in to an open beta. NI (Natural Interaction) mate is a small but powerful software that takes real-time motion capture data from a Kinect or other supported device and turns it into two industry standard protocols: OSC (Open Sound Control) and MIDI (Musical Instrument Digital Interface). Keeping to standard protocols for output makes the software very flexible.
As we both come from a Blender background (myself running Renderfarm.fi and Janne having coded most of Blender’s current particle code), we had no doubts which software should receive an add-on first. We created the official NI mate add-on for Blender that is now available for free. The add-on enables super simple use of the Microsoft Kinect for real-time motion capture in both the viewport and the Blender Game Engine. In order to demonstrate this new functionality in Blender we decided to create a small short that we call “The Kinected Bunny”. We hope you’ll enjoy it! The whole scene and bunny rig will also be released under CC-BY-SA later this week.
NI mate is now available in open beta for both Windows and Mac OS X (with Linux support coming) from www.ni-mate.com. You need to register in order to participate in the beta. The Windows 7 version will require installation for some drivers (included), while the Mac version will run straight out of the box. Participants will be eligible for prizes (announced later in our blog on the website)!
(I just wish they’d loose the sullen voice – I really can’t listen to that for long).