Audio Driven Animation

Based on the ‘Hexagonal Landscape’ tutorials by Greg Zaal.

RoguePixel writes:

This animation attempts to showcase what can be done using the “bake sound to F-curve” feature in blender. The short animation was created in blender 2.61 and used various frequencies from a sound file to effect various aspects of the animation . Using audio to influence animation curves is a little known feature in blender; however, It can be a very powerful tool for animation and VFX.

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    20 thoughts on “Audio Driven Animation

    1. amazing… I love the execution!

      the track is outstanding and even your credit design was top notch.. oh yeah and we should adopt the logo as the official blender logo:)

    2. Did you seperate out different frequencies? I wonder if you filtered the track through audacity or something like that to split it into different frequencies then bake each freaquency to the fcurves?

    3. Looks great, although don’t be afraid to ‘edit’ shots into the piece. One continuous move does dull the pace a bit with such a strong audio track and nice looking visuals. Fab work and a great example.

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