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Audio Driven Animation

20

Based on the 'Hexagonal Landscape' tutorials by Greg Zaal.

RoguePixel writes:

This animation attempts to showcase what can be done using the "bake sound to F-curve" feature in blender. The short animation was created in blender 2.61 and used various frequencies from a sound file to effect various aspects of the animation . Using audio to influence animation curves is a little known feature in blender; however, It can be a very powerful tool for animation and VFX.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

20 Comments

  1. amazing... I love the execution!

    the track is outstanding and even your credit design was top notch.. oh yeah and we should adopt the logo as the official blender logo:)

  2. Did you seperate out different frequencies? I wonder if you filtered the track through audacity or something like that to split it into different frequencies then bake each freaquency to the fcurves?

  3. Hey men! Its amazing!! Can u expalin how to do this animation with sound? I do all tutorial but i want to animate!! Thanks!!

  4. Looks great, although don't be afraid to 'edit' shots into the piece. One continuous move does dull the pace a bit with such a strong audio track and nice looking visuals. Fab work and a great example.

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