Farsthary is making progress on his ‘unlimited clay’
Hopefully he can commit his work soon.
nazg-gul: is working on allowing modifiers to work with sculpt (No link )
phonybone is working on a particle buffer recode which should allow animated emission rates and much more customized emission features. He is also working on a made a node tree type info struct as proposed in the node code a generic type struct for node tree to get rid of the explicit NTREE_*** stuff it will make node code a little cleaner and easier to read
==GSoC==
Here are the status reports
Rohith B.V. – quad dominant remeshing SoC status report
Leif Andersen – unit and function testing
Nick Samarin – recast and detour (game path finding and navmesh)
neXyon – game engine API, Report 1 Report 2
Nicholas Bishop – multires
Mitchell Stokes – GLSL Shaders
Joshua Leung – physics design kit
Mike Erwin – Pen Tablet and SpaceBall
Konrad Kleine – paint tools
Konrad had some health issues this week. Hopefully he will get well soon. He did make some progress on stroke unification work.
There is also a request for svn server upgrade SVN is on version 1.6.11, the server is using 1.4.3. This would make merging easier.
==2.5x==
a coder familiar with X11 would be appreciated to help tackle X11 drag and drop?
cmake + mingw (win32) works now
==Durian==
Brecht is working on hair
Campbell is working on automating hair+cloth simulation’s on the renderfarm.
To render the whole film should take between 15-20 days
2k, 30min per frame max average
20min per frame average now.
~17000 frames
Reported by Tom Musgrave -Letterrip
