Current Blender Projects and GSoC Update

phonybone is working on a particle buffer recode which should allow animated emission rates and much more customized emission features. He is also working on a made a node tree type info struct as proposed in the node code a generic type struct for node tree to get rid of the explicit NTREE_*** stuff it will make node code a little cleaner and easier to read

==GSoC==

Here are the status reports

Jason Wilkins – Sculpt Brush 

status report 1

status report 2

Rohith B.V. – quad dominant remeshing SoC status report

Leif Andersen – unit and function testing

Nick Samarin – recast and detour (game path finding and navmesh)

neXyon – game engine API, Report 1 Report 2

Nicholas Bishop – multires

Mitchell Stokes – GLSL Shaders

Joshua Leung – physics design kit

Mike Erwin – Pen Tablet and SpaceBall

Konrad Kleine – paint tools

Konrad had some health issues this week.  Hopefully he will get well soon.  He did make some progress on stroke unification work.

There is also a  request for svn server upgrade SVN is on version 1.6.11, the server is using 1.4.3.  This would make merging easier.

==2.5x==

a coder familiar with X11 would be appreciated to help tackle X11 drag and drop?

cmake + mingw (win32) works now

==Durian==

Brecht is working on hair

Campbell is working on automating hair+cloth simulation’s on the renderfarm.

To render the whole film should take between 15-20 days

2k, 30min per frame max average

20min per frame average now.

~17000 frames

Reported by Tom Musgrave -Letterrip

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