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BGE : Video Texture Player Integration

The original Video Texture Player has been around for a while as a plugin for Blender, Ashid has been developing it since mid 2006. But now, with a little attention from Ben, the player is being permanently built into the Blender game engine.

The name describes the new feature well enough, a texture which plays video. Dalai Felinto (aka dfelinto) has created a basic demonstration video of the Video Texture Player working in the BGE, playing multiple videos on a interesting animated 3D object.

You can see the video on Vimeo from this link.

There is a discussion thread over at Blenderartists.org as well, but note that the more recent integration discussions take place from page 26 onwards.

Ashid also has additional information on his Blog.

There are no official builds available yet, but some will probubly start appearing soon, once the code is finalized.

17 Comments

  1. @Banor: This can already be achieved in the render-engine, so I would guess this announcement pertains only to the BGE.

    Very cool news :)

    I have to wonder along with Filipe Soares Dilly about the possibility or Portals/security cameras/etc, but this will be an awesome feature either way! :D

  2. yeah ... and you can add this integration has been possible thanks to Okno.be for commissioning Ben to code this...
    very thanks to him for his good work.

  3. how far we are from REALTIME LIVE STREAMS from IEEE1394 maped on polygons?
    that could be a cool way to have virtualsets.

  4. Alex Delderfield (AD-Edge) on

    @ ProbeDrone

    The links to the thread still work, but yes the blog seems to be not working anymore. All the information you need, plus links to the download and a few tutorials are in the thread though. So id be looking there!

  5. I like your VideoTexture modules.

    I would like take video of the screen (which is possible), but save it to a buffer or on disk. Can this be done with your module? If yes, could somebody please provide a simple example? Thanks!

    Gordon

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