Big Buck Bunny, Apricot in 3D World Magazine

Issue 106 of 3D World is themed around free and open-source software. Editor Jim Thacker sent us a few opening spreads and as a bonus, he threw in the full article they published on Big Buck Bunny in issue 103. I love these guys ;-)

Jim writes:

Issue 106 of 3D World is themed around free and open-source software. As well as tutorials on using Blender 2.46's new fur tools, written by Big Buck Bunny art director Andy Goralczyk, and on texturing games assets in GIMP, the magazine includes a six-page article on developers creating commercial games with open-source tools, including a special case study on The Blender Institute and Project Apricot.

The issue also includes 25 tips for promoting your short film or VFX reel, masterclasses on illustration in DAZ Studio and animating a desktop pin art toy in Maya, and full copies of the Victoria 4 and Aiko 4 characters on the CD.

3D World issue 106 is currently in stores in Europe and the US, or you can buy a copy online (prices include international delivery).

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7 Responses to “Big Buck Bunny, Apricot in 3D World Magazine”  

  1. 1 PavelSiska Edit Link

    Hey, Big 3D world, Blender is coming to get you!!! :) Congratulations

  2. 2 miroslav_karpis Edit Link

    wow - here comes The Blender…!!!!!!!! great, great and great.

  3. 3 blenderman345 Edit Link

    Here comes Blender with a buck, and a frank.

  4. 4 Hideki Saito Edit Link

    That's biggest Gamera I've ever seen on print! :-)

  5. 5 aws357 Edit Link

    That's not gamera. It's Totoro !

  6. 6 anthony Edit Link

    Hurray for 3D World and Hurray for BLENDER!

  7. 7 ShaneNewville Edit Link

    I did notice that at the store last week and I got real happy for Blender
    Foundation and the Blender community.

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