A new version of LuxRender, the unbiased open source render engine was released a few days ago. And this release presents a lot of new features.
Here is a word from Tim Suess, about the release and new features:
Just a quick head up to say that there’s a new version of LuxRender out!
Its V0.5!
The dev team has been working extremely hard to finalize this release for everyone.
And here it finally is after 5 months of development!
To recap for those people that don’t know what LuxRender is:
An unbiased (which now also supports traditional/biased techniques too) render engine that is GPL!
LuxRender supports Windows, Linux and MacOS X.
New features in this release:
- Hierarchical 2D & 3D procedural material and texture system
- Native support for all Blender procedural textures
- Displacement mapping and engine level subdivision
- Biased and Unbiased integrators
- Full Spectral rendering
- New Sampling Infrastructure
- Distributed network rendering & network transparent API
- New GUI
- and much more…
There are too many new (and old) features for me to list them all here so I’ll point you at the release page!
http://www.luxrender.net/forum/viewtopic.php?f=12&t=767
And while you’re at it, take a quick peek at the LuxRender gallery!
So, if you want to download LuxRender and the script to use it with Blender, visit this link as well.
Have fun!
