An Italian artist known as “e.perinelli” wanted to change his workflow to using open source tools.
One day he got the chance of doing 2 simple 10 seconds TV spots for an Italian shoes company, and though it was a good idea to test this workflow on a production environment.
Being his first commercial work using Blender, he wanted to share a bit of the experience with us:
everything has been rendered in separate layers (at double res
since the zooming is post production); Simone Versitano took care of
compositing, editing, color correcting, adding particles and audio in
Adobe After Effectswhat went right:
- blender is FAST
- the rendering layers are quite easy to setup and it’s an ideal
workflow for post production fine-tuningwhat went wrong: ( remember i’m a newbie :-D )
- setting up an animation is a bit confusing, i’d like to be able to
have RT feedback when i edit IPO curves
- color correcting the hearts brought to a bit of banding in the
colour gradient (that nobody noticed except me), probably i have to
use some kind of dithering for the 24bit output or experimenting with
openEXR and higher color spaces
You can view the results below:
principessa clip 10 sec from e perinelli on Vimeo.
terremoto clip 10 sec from e perinelli on Vimeo.
