Ton Roosendaal has announced the selection of the Apricot Open Game Team:
We proudly present to you a great international team of artists and developers who will come to Amsterdam february 2008 to make the Open Game project happen!
* Dariusz Dawidowski, Poland, Lead game designer
* Qareeb Alhaqq, Canada, Art Direction
* Christopher Plush, USA, Lead artist
* Frank Richter, Germany, Game engine developer
* Pablo Martin, Spain, Crystal Space – Blender integrator, level editing
* Campbell Barton, Australia, Blender – Crystal Space integrator, Python scripterThis project will be supported in the Blender Institute by:
* Brecht van Lommel, Belgium, Blender developer
* Margreet Riphagen, Netherlands, Producer
* Ton Roosendaal, Netherlands, Blender project leadFurther we have permanent online support of:
* Jorrit Tyberghein, Belgium, Crystal Space project lead
* Marten Svanfeldt, Sweden, physics/GE developerAnd of course the support of the entire Blender and Crystal Space community! The next week we’ll work on setting up a small website, and then launch the donation / presale campaign for everyone who’s interested in having the Open Source Game creation pipeline tested and validated.
This is going to be fun!
-Ton-
