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Apricot Open Game team Selected

16

apricot-3.jpgTon Roosendaal has announced the selection of the Apricot Open Game Team:

We proudly present to you a great international team of artists and developers who will come to Amsterdam february 2008 to make the Open Game project happen!

* Dariusz Dawidowski, Poland, Lead game designer
* Qareeb Alhaqq, Canada, Art Direction
* Christopher Plush, USA, Lead artist
* Frank Richter, Germany, Game engine developer
* Pablo Martin, Spain, Crystal Space - Blender integrator, level editing
* Campbell Barton, Australia, Blender - Crystal Space integrator, Python scripter

This project will be supported in the Blender Institute by:

* Brecht van Lommel, Belgium, Blender developer
* Margreet Riphagen, Netherlands, Producer
* Ton Roosendaal, Netherlands, Blender project lead

Further we have permanent online support of:

* Jorrit Tyberghein, Belgium, Crystal Space project lead
* Marten Svanfeldt, Sweden, physics/GE developer

And of course the support of the entire Blender and Crystal Space community! The next week we'll work on setting up a small website, and then launch the donation / presale campaign for everyone who's interested in having the Open Source Game creation pipeline tested and validated.

This is going to be fun!

-Ton-

Original Announcement

16 Comments

  1. Quite a team indeed.
    I hope that you'll follow Peach example and keep us afloat in news from a good blog. :)
    This is a very important project, not to diss the BGE, If a decent workflow can be established between Blender 3D and Crystal Space 3D it could lead to some serious uses in the future.

  2. I wish they can not only develop for PC, Linux and Mac.. but also for game consoles as well..

    Bug report:
    Clicking the picture takes to another article to post comments on..

  3. Well done to all involved!

    While the focus will of course be on the game, and on generating export scripts to get the required info out of Blender and into CS in a very short space of time, making a more direct, integrated viewer might speed up the artists workflow a lot, and would be a great asset to feed back to the GE community.

    UTILISING VERSE?

    As the game levels will be of a lot less detail than Peach, one possibly cool thing might be to have collaborative environments using the already existing VERSE functionality - if texture mapping support was added in to VERSE, then it could be a great way to allow one artist to block out a game level, another to add more detailed meshes, and another to texture etc.

    Later down the line, this might also be a way to test community collaboration - eg lock the core elements of a test level, and let members of the community ( who maybe have proven a skill with low to medium poly modelling ) fill out the environment.

    The best of luck with this cool project...
    Mal

  4. Would be cool to see it ported to other systems as well! Then you can gain money by having people pre-order a copy for their favorite system!

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