Using (dynamic) text in the Blender game engine requires a few steps: defining a texture with bitmaps of the font which you want to use, mapping this to a plane, and setting the correct texture type. It’s not very complicated, but it’s one of those things someone needs to explain to you, I guess. This short tutorial by Andrew West takes you through it step by step.
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Lasphere
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Rave_Zero
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unsettlingsilence
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beorn
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http://blender.blog.siol.net/ PiPi
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http://www.blendenzo.com/ blendenzo
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http://www.blendenzo.com/ blendenzo
