Several months back, blenderage posted a mini tutorial showing how to use a smoothing groups-like technique to get better detail from low poly models. Game makers, you might want to see this if you haven’t already.
From the BAÂ thread:
By selecting the appropriate sections, then pressing P to separate them, you can get rid of those [black] lines and with the added bonus of an increase in detail due to the better way in which the light falls on it.
Simple, I know, but the results really do make a difference. Take a look at the post for an comparison image as well as the results of this technique on a car.
