By Dennis Haupt.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
6 Comments
Good job. A bit too clean (everything is brand new) but it's a nice scene. Grats!
Not everything needs to have grit or grunge. That is cheap detail. When you walk outside, is the whole world post-apocalyptic looking with tons of heavy grunge on every surface? Most likely no. Grunge is cheap detail most devs use to be lazy when making images/textures. You can add it to anything in a few clicks.Finally someone who doesn't follow mainstream low standards! The world lacks 'clean' video games (and other stuff, but mostly games).
Not sure where you live but, yes, everything outside is rather grungy. Wear, tear and dirt are an important feature in creating more convincing scenes ... though I have to agree that excessive amounts have become the norm. Subtle use of such effects gives depth to the scene.
On a side note I really like the guy toiling in the background with the heavy tyres ... nice touch :)
yes I know grunge is everywhere, but not in as much quantity as modern things make it. When you go into a building in a game an every wall is covered in it, or every car in a parking lot is rusted all the way through, it's pretty annoying. I would like to see more 'modern' games or scenes (like this) where it's not an apocalyptic amount of grunge. Make things shiny (or smooth) and clean!
it kind of reminds me of the garages in the game RAGE
Nice scene, man.