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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

    • Not everything needs to have grit or grunge. That is cheap detail. When you walk outside, is the whole world post-apocalyptic looking with tons of heavy grunge on every surface? Most likely no. Grunge is cheap detail most devs use to be lazy when making images/textures. You can add it to anything in a few clicks.Finally someone who doesn't follow mainstream low standards! The world lacks 'clean' video games (and other stuff, but mostly games).

      •  Not sure where you live but, yes, everything outside is rather grungy.  Wear, tear and dirt are an important feature in creating more convincing scenes ... though I have to agree that excessive amounts have become the norm.  Subtle use of such effects gives depth to the scene.

        On a side note I really like the guy toiling in the background with the heavy tyres ... nice touch :)

        • yes I know grunge is everywhere, but not in as much quantity as modern things make it. When you go into a building in a game an every wall is covered in it, or every car in a parking lot is rusted all the way through, it's pretty annoying. I would like to see more 'modern' games or scenes (like this) where it's not an apocalyptic amount of grunge. Make things shiny (or smooth) and clean!

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