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Winter Frost


By Jeffrey Hepburn.

A one day project, recreating a photo inspiration from Pixabay. Modelled and Rendered in Blender3D, textures in Substance Painter (the wood of the branches was made with Bitmap2Material and a photo I took outside), with an HDR environment used for global illumination and as a background. Post-effects done in Photoshop.

Check out the breakdown over on ArtStation:

About the Author

My name is Jeffrey Hepburn- I'm a filmmaker, graphic designer, 3D Artist, and programmer. I'm a Microsoft Certified Professional & Technology Associate, certified in Photoshop and Premiere Pro, and proficient in After Effects, Blender 3D, Allegorithmic's Substance Live, Audition, and Illustrator. I've been working with Blender for over 6 years, and I specialise in hard-surface modelling, PBR texturing, and the Cycles node editor.

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