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Mustafar

2

By Sam Morse-Brown.

A long-running Star Wars project I started in 2018 back when I was starting out with blender, so it's nice to see how far I've come in 2 years after revisiting it!

The planet texture is entirely procedural using only noise textures. The clouds use a custom version of Nasa's 40k Blue Marble Project. The final render took just under 12 hours, with 1024 samples.

2 Comments

    • Sam Morse-Brown on

      Thanks!

      Hybrid rendering with a ryzen 3600 and an RTX 2070 Super. I had to use CUDA because Optix is very unoptimised for volumes and SSS. :/

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