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Mustafar

3

By Sam Morse-Brown.

A long-running Star Wars project I started in 2018 back when I was starting out with blender, so it's nice to see how far I've come in 2 years after revisiting it!

The planet texture is entirely procedural using only noise textures. The clouds use a custom version of Nasa's 40k Blue Marble Project. The final render took just under 12 hours, with 1024 samples.

3 Comments

    • Sam Morse-Brown on

      Thanks!

      Hybrid rendering with a ryzen 3600 and an RTX 2070 Super. I had to use CUDA because Optix is very unoptimised for volumes and SSS. :/

  1. I'm wondering to see if i can have acces to the file the your mustafar planet because i want to use it for a 3D scene i want to do and of course i will credit you for the planet because you made it.

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