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Honeycomb

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By Jeffrey Hepburn.

Found a picture of some honeycomb while browsing the internet and decided I had to make an attempt to create it- I loved how the light glowed through translucently. Got some minor gripes still about the way the light catches at the top and trying to make the translucency look perfect, but I think overall it turned out pretty okay.

Modelled in Blender, Textured in Substance Painter, Rendered and Graded in Cycles.

About the Author

My name is Jeffrey Hepburn- I'm a filmmaker, graphic designer, 3D Artist, and programmer. I'm a Microsoft Certified Professional & Technology Associate, certified in Photoshop and Premiere Pro, and proficient in After Effects, Blender 3D, Allegorithmic's Substance Live, Audition, and Illustrator. I've been working with Blender for over 6 years, and I specialise in hard-surface modelling, PBR texturing, and the Cycles node editor.

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